The 2011 FRC game is called LOGO MOTION. Two alliances containing three teams each will compete on a 27-by-54-foot field with poles, to earn points by hanging as many triangle, circle and square pieces as possible. Bonus points will be earned for each robot that can hang and assemble logo pieces for the FIRST logo. As Robots are trying to score points opposing robots can try and stop them, the opposing robot can not go into their zone when robots are placing game pieces. Robots can also deploy Mini-Bots to climb vertical poles for a chance to earn additional points.
The 2010 FRC game was called Breakaway. It is played on a 27’ by 54’ field, which is separated into three zones by one foot tall, 45 degree bumps placed 18 feet apart. Two alliances of three robots each compete to kick soccer balls into their own goals to score points. Each goal is worth 1 point, and the scored ball is then returned to the middle zone of the field by a series of overhead bars. In the middle of each bump is a seven foot tall tower. If a robot can finish the match hanging off of one of the towers at least 20” in the air the alliance gains an extra two points. If a robot is able to hang off of another robot which is hanging from the tower, the alliance gains two points for the robot hanging from the tower, and three points for the robot hanging for the other robot.
Lunacy was played on a low friction surface with specified hard plastic wheels to simulate the low gravity on the lunar surface. The game was a celebration of the 40th anniversary of the manned mission to the lunar surface. Each robot towed a trailer into which opponents placed the game pieces, 9 inch webbed balls, to score points. “Special” balls could be collected throughout the match and used to score bonus points during the final 20 seconds. Teams could not remove balls from their trailer and no traction devices other than the specified wheels could be used.
Overdrive was played on a circuit track with teams moving 40 inch balls around the track. Across the middle of the field was an overpass, 6.5 feet above the arena floor, upon which the balls where located at the start of the match. Points were scored by doing laps in a counter-clockwise direction with the robot, the ball, and passing the ball over the overpass at the end of each lap. At the end of the match bonus points were scored for every ball returned to the overpass before time expired.
Rack and Roll was a game of strategy and team coordination to score rows of inner tubes on a rack. The rack, located in the center of the field, had three levels of eight arms arranged in an octagon shape. Points were scored by placing your teams tubes on the rack, with the score increasing exponentially for each tube added beside another of your teams tubes. Black “spoiler” tubes could also be placed on the rack to cancel out an opposing tube. At the end of the game, robots that were elevated more than six inches above the floor, on a team members robot, scored bonus points.

